11/27/2022 0 Comments Rule 34 shards of war![]() ![]() It only means that the main character will either recount some meaningful experience the two of you had, or experience an awkward silence with your loved one/friend as they mourn.ģ6. Note : Not having a precious memento does not exclude you from rule 34.This will almost certainly guarantee that you will in fact die, and the main character will likely have to bring some bloodstained precious memento of yours to your now grieving spouse/friend/pet/etc. In the event that you are dragged into a war with a neighboring country/feudal state/etc., do not promise a loved one/friend that "you'll make it home alive". This goes doubly so if you hear any suspicious noises, either from the object or your surroundings.ģ4. In the event that you ignored rule 9, and you happen to find a mysterious object, refrain from picking it up. Do not attempt to abuse rule 31 by bribing someone to say " There's no way they could have survived that." in the event of your apparent death. This will almost certainly result in the universe making your death an exception to the above rule, as well as ensure that said death will be excessively brutal/painful, since the universe hates when someone tries to be clever.ģ3. They just offer quests, and somebody always dies on a quest. Don't be a childhood friend of the main character. For that matter, don't go anywhere at the night.ġ0. Or bad people in general. You're either going to have a redemption arc or you're going to be one of the unnamed henchman killed by their enemies, and statistically speaking the odds aren't in your favor.ĩ. Bad things always happen to messengers.Ĩ. ![]() These rules only hold of course if you are not in a grimmer fiction that has a tendency to kill off characters.Ħ. You must be helpful enough that you are kept around/alive, and yet not important enough personally to the hero to be used for inspiration via a touching death scene. Additionally, while it is important to make your self valuable to whomever the "main character" appears to be, it is also important to toe the line between helpful and heartfelt companion. The caveat to this rule of course being that your efficiency in battle is directly proportional to your importance to the story.ĥ. 99% of all enemy attacks will miss you, but 99% of your attacks will hit your enemies. Those are my rules for surviving a fantasy world.Ĥ. Or turn you into a frog if you annoy him. It could be a kindly old wizard who could grant you a wish. There is a chance that this person is not trustworthy, but better safe then sorry. Always be kind to strangers in the woods. I've noticed that treasure that is just laying on the ground in the middle of nowhere in fantasy has a high percentage of being cursed or belongs to a very scary individual.ģ. Never touch treasure that you or someone else happen to find. When ever I read or see someone in a fantasy world about to do this, I automatically know what is about to happen.Ģ. No matter the book, movie, or even video game, every time a person tries to summon some supernatural creature to use in some way, it usually ends with the summoner being attacked/killed by the creature and it then being the main source of conflict for the rest of the story. ![]() This thread is designed to gather knowledge on what and what not to do in a fantasy world. All the cool magic and creatures would make a fantasy land a great place to live. But as I continue to indulge in fantasy media, I have noticed a couple of patterns of behavior that, if acted out, lead to a character ending up in grave danger. I'm sure that I'm not alone when I say that I often imagine about living in a fantasy world. ![]()
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